package me.xplabs.msg 
{
	/**
	 * 战斗消息通知
	 * ...
	 * @author xiaohan
	 */
	public class NotificationFight 
	{
		/** 敌人出现*/
		public static const APPEAR_ENERGY:String = "appearEnergy";
		/** 敌人死亡消失*/
		public static const DISAPPEAR_ENERGY:String = "disappearEnergy";
		/** 切换关卡*/
		public static const CHANGE_FIGHT:String = "changeFight";
		/** 初始化建筑列表*/
		public static const INIT_BUILD_LIST:String = "initBuildList";
		/** 升级建筑成功*/
		public static const UPGRADE_BUILD_COMPLETE:String = "upgradeBuildComplete";
		/** 销毁建筑成功*/
		public static const DESTORY_BUILD_COMPLETE:String = "destoryBuildComplete";
		/** 添加建筑*/
		public static const ADD_BUILD_COMPLETE:String = "addBuildComplete";
		/** 角色受到伤害值*/
		public static const HIT_ACTOR:String = "hitActor";
		/** 建筑受到伤害值*/
		public static const HIT_BUILDING:String = "hitBuilding";
		/** 添加buff*/
		public static const ADD_BUFF:String = "addBuff";
		/** 删除buff*/
		public static const DEL_BUFF:String = "delBuff";
		/** 施放技能*/
		public static const USE_SKILL:String = "useSkill";
		/** 点击位图渲染的舞台*/
		public static const CLICK_MAP_STAGE:String = "clickMapStage";
		public static const REMOVE_HIT_EFFECT:String = "removeHitEffect";
		static public const ADD_FLAG_COMPLETE:String = "addFlagComplete";
		static public const REMOVE_FLAG_COMPLETE:String = "removeFlagComplete";
		/** 最后一波怪，并且所有的敌人都已经出现*/
		static public const LAST_ENERGY_WAVE:String = "lastEnergyWave";
		/* 暂停游戏**/
		public static const SUSPEND_GAME:String = "suspendGame";
		/* 恢复游戏**/
		public static const REGAIN_GAME:String = "regainGame";
		/* 移除建筑**/
		static public const REMOVE_BUILDING:String = "removeBuilding";
		/** 退出游戏界面*/
		static public const QUIT_GAME:String = "quitGame";
		static public const ADD_EFFECT:String = "addEffect";
		static public const DEL_EFFECT:String = "delEffect";
	}

}